
[Tutorial] How to calculate vectors - Bukkit Forums
Apr 2, 2013 · There seemed to be a lack of good guides on how vectors in minecraft work. So here is one now. Index: 0. About this. 1. What is a vector? 2. What is pitch and yaw? 3. …
[Tutorial] How to calculate vectors | Page 2 | Bukkit Forums
Apr 2, 2013 · [Tutorial] How to calculate vectors Discussion in ' Resources ' started by LucasEmanuel, Apr 2, 2013.
Solved - How do vectors work? | Bukkit Forums
Aug 7, 2014 · Vectors used for speed - The player will move the length of the vector in 1 tick. Vectors for direction - Directions that entities face are the x/y/z distance relative to the entities …
Tutorial - Spawning a line of particles | Bukkit Forums
Nov 4, 2014 · Offline Deleted user My first contribute to this forum section, I just wanted to point out that you need few lines of code to solve a problem which may seem impossible to the …
Vectors - Bukkit Forums
Aug 25, 2013 · I see in plugins like world edit they use vectors rather then locations. What are vectors and how do vectors work? and why would you use vectors...
Shoot precisewith vectors? - Bukkit Forums
May 15, 2013 · Metal Julien Hi, I want to shoot an item from a location A to a location B and I want to shoot it A + 50 blocks high. How do I calculate things like this? I never used physics & …
Solved Creating fireball that flies toward entity from entity.
Nov 8, 2013 · The_Doctor_123 1. I believe there's the getNearbyEntities method in Entity. 2. You will want to use setDirection method rather than setVelocity. If you notice, fireballs aren't …
Knockback vector? - Bukkit Forums
Mar 26, 2014 · Implementing the method Loogeh provided, you'd want to assign that to a Vector (where player is the person who is knocking someone back) and then apply that vector to the …
get the block that the entity is going to | Bukkit Forums
Sep 5, 2014 · LoveMST SmooshCakez ok now i now how to calculate vectors but how to check the block in front of it !
Vector problems - Damage mobs in direction where player is looking
Apr 25, 2016 · I need to check if a mob is in a specific zone where the player is facing, not to calculate vectors from 1 location, I need to compare multiple vectors is what I think is needed.